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Effectiveness of Added Damage: 142210 Requires Level 10 Teleports the character Been trying to theorycraft a flicker strike build for the upcoming Metamorph league, but I've been running short on ideas to sustain Frenzy Charges for Flicker Strike. Attack Damage: 142210 of base. Attack Speed: 120 of base. Attack, Melee, Strike, Movement, Duration. The build is perfect as a league starter because it only needs Oro’s Sacrifice which is 1 Chaos item, and Fireborn jewel which can be a bit more expensive but still very affordable.Flicker Strike. Flicker strike is known to be one of the fastest map clearing skills in the game and with this build we can do it on budget.
Gem swap melee splash for ruthless on bosses. This is what i would run on a full phys flicker strike. Videos you watch may be added to the TV's watch history and influence TV recommendations.Multistrike-close combat-melee splash-mele phys-impale. If playback doesn't begin shortly, try restarting your device. Vapour Flicker Strike Effect is an alternate skill effect for Flicker Strike.
Poe Flicker Strike Mods This Also
35% mana reservation isn't exactly ideal for a Flicker Strike build when there are more auras out there that can carry this build into endgame. At later game stages, including end-game, Poacher's Mark becomes far less useful. My issue with this is similar to the Red Trail, only that it requires that I invest in %chance to Poison nodes/mods This also includes taking on not as "useful" Slayer ascendancy nodes.
Trickster has access to Weave the Arcane for no issues with mana, but the skill tree starts considerably far away from the melee nodes I want to use the scale damage up. Each ascendancy has their own issue with the build I essentially have to reroll over: Mapping really hurts this build. Since this does mostly fire damage I'd have to gear my entire build around essentially that, fire damage, and this does low phys to start off with so there isn't much to scale off of phys. A lot more restrictive on damage gearing.
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You can minimize how many mods ruin a build but there will probably always be 1-2 you can't do.That being said, Slayer is getting a buff in the golden rule interaction the endless hunger node will now give "you are unaffected by bleeding" rather than immune. Chaos Damage cannot be reflected!Very few builds are able to do every single map mod. If you kill the mobs before they start to hit you, you have no problem in substaining the map.The Reflect issue can be addressed in various ways :Take the Slayer Ascendacy in a full-Physical build.Take the Elementalist Ascendacy in a full-Elemental build.Take the Assassin Ascendacy in a full-Crit build.Take the Ascendant Ascendacy and take the bonus of the relevant ascendacy as explained above.Take a Body Armour with the modifier "100% reduced Reflected xxxxx Damage Taken".Convert all your damage in Chaos Damage. Nowdays, offence is the best defense. Anyway, the most efficent way to be able to do does map is just.
So physical reflect and frenzy generation are already solved by Slayer + golden rule/red trail.If you really want, you can also get elemental reflect immunity from the newly buffed Shaper mod, it gives a full 100% reduction on its own and can be found on Shaper base body armours. Slayer also already has a physical reflect immunity mod (headsman). Immune meant that you couldn't have a bleed on you whatsoever.
Alternatively you can simply use life/mana flasks. It gives 40-60 life per hit and 30 mana per hit, the downside being you cannot use a second ring. Another option is a serrated fossil crafted body armour mod which reduces the total cost of socketed active skills by 15 mana.To do a cannot leech life/mana map then your best option is probably a Theif's Torment ring. These mods can be tricky to hunt down so you may be better off purchasing them. You can reduce the mana cost by 8-9 at the max tier down to 4-5 at the lowest.
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